“If you’ve noticed, some people are like ‘yeah, we need to teach people how play new games,’ and then they just have a long-ass tutorial where you go through a menu and pick all the stuff, and it teaches you what it means in the game,” says Tekken 8 producer (and long-time Tekken advocate), Michael ‘Mishimaikeru’ Murray.
“In Tekken, that’s something that [veteran developer] Katsuhiro Harada, in particular, hates. “He always says that ‘you have to learn the game through playing it’ and ‘we can’t just have a straight-up tutorial. You have to have fun with the game whilst you’re playing it.”
That philosophy has never been more present than in Tekken 8, a game that contains a nearly-embarrassing level of content on-disc at launch. Aside from the modes that are expected in a post-Mortal Kombat X world (like a cinematic story mode, character episodes, and Tekken’s funky new online-adjacent single-player mode, Arcade Quest), Tekken 8 has got one of the most robust and beginner-friendly training modes I’ve ever seen in a fighting game. And I’ve been playing since the mid-90s!
