The early game of Baldur’s Gate 3, when you’re still getting used to the actions your characters can undertake and the abilities they can draw on, is easily the toughest part. To start with, it’s so easy to accidentally use your full action on something useless and waste your turn. Then you’ll get into the annoying habit of running out of movement and stranding yourself in no man’s land at the mercy of every goblin, ogre or bandit mage going. Then you’ll keep forgetting to disengage from an enemy and get whacked by an “attack of opportunity” more times that you can count.
With the amount of unfamiliar systems that are constantly at play in Baldur’s Gate 3, the game can feel punishing, like it’s teasing you for being so complacent as to think you could come out on top.
But soon enough you’ll learn to never underestimate the deadly potential of a greasy floor, or the raw unbridled power of hiding behind your own hands in the middle of an empty room like a three year old.
