The first new Prince of Persia game in 13 years might not have been what you were expecting. The initial announcement at Summer Games Fest – and subsequent trailer from Ubisoft Forward – did little to persuade the general gaming population that the world was ready for gaming’s oldest prince to return to our screens.
Look at the comments on any Youtube video, or search social media for comments on the game, and you’ll see what I mean – Ubisoft has a hard battle ahead if it wants to convince people that this completely original prince, detached and unhooked from anything that’s come before, is the right path forward for the IP.
But, having had about an hour of hands-on time with the game, I’m convinced. Developed by the artisanal hands over at Ubisoft Montpellier (the brains behind the Rayman games and the phenomenal UbiArt Engine), Prince of Persia: The Lost Crown scratches a very specific itch for players that like the white-knuckle adrenaline rush of a Metroidvania that doesn’t pull its punches.
