Category Archives: Χωρίς κατηγορία

Nexus Mods updates its stance on paid mods for the first time since Bethesda’s latest attempt at them, says it believes “modding should be a pursuit of passion first and foremost”

Paid mods are always controversial. Just look at Bethesda’s latest attempt at creating a system designed to facilitate such a thing having proven pretty much as polarising as its predecessors, even if things have died down a bit since that bit of Starfield Trackers Alliance mission controversy back in June. Read more

Dragon Age: The Veilguard has “breakout potential”, EA CEO reckons, because BioWare’ll face “limited competition” with its very BioWarey return to doing BioWarey things

Dragon Age: The Veilguard releases tomorrow, October 31, so naturally EA’s CEO has been banging the corporate drum about it in the company’s latest earnings call, declaring that he reckons it has “breakout potential” because it’s not up against as many other huge games as it could have been. Read more

Red Dead Redemption only hit PC yesterday, and modders have seemingly already broken time by introducing John Marston to GTA 6 and anime intros

The PC port of the original Red Dead Redemption finally arrived yesterday, October 29, and it looks like it’s taken barely any time at all for the game to start getting the not quite lore-friendly modding treatment. Cue videos of John Marston watching anime and the GTA 6 trailer in Armadillo’s old timey cinema. Read […]

Concord’s gone, but that’s not really the headline: PlayStation shut down two studios it only recently acquired, reportedly leaving over 200 staff in limbo

Following the shutdown of Firewalk Studios’ Concord not long after its rocky release, there’d been plenty of chatter about whether it’d get a chance to come back, and more importantly what’d happen to its developers. Well, we now know the answer to both of those questions – Concord’s gone for good, and Firewalk has been […]

Life is Strange: Double Exposure review – the most satisfyingly speculative, but least intimate, entry into the franchise yet

Something I’ve always appreciated about Life is Strange as a franchise is its quiet versatility. The elevator pitch would describe it as a choose-your-own-adventure series about superheroes in modern America, sure, but there’s room within that brief outline to tell all sorts of different stories. Every Life is Strange game typically contains some greater or […]