Meta Quest 3 is the first VR headset that doesn’t feel like a pain in the neck

It’s been out for a little while now, but I didn’t want to rush to a review and a verdict on the Meta Quest 3. The reason behind that is pretty simple: I cooled on the previous generation pretty quickly. It impressed out of the gate, but I quickly drifted away from the technology. It struggled to hold my interest. I wanted to see how the Quest 3 held up over a longer period of time – so I held off on writing it up.

When it comes to the world of Virtual Reality, I admit I’m a bit of a Goldilocks.

Like, part of the problem of VR for me is the faff. I’m a specs goblin, and love to run things in high quality. I have a super high-end PC. But the idea of messing about with the setup stuff for PC VR whenever I want to use it, or leaving stuff set up in a maze of wiring, immediately turns me off using PC VR regularly. In addition, I can’t quite justify spending the outlay on the best PC headsets when I know VR is currently an aside rather than the bulk of my gaming time. By that logic, the wireless headsets like the Quest should be the ones for me – but then I miser over the visual fidelity and the weight burden.

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