13 years later, Final Fantasy 13 still tells one of the series’ most ambitious stories

Final Fantasy 13 launched worldwide 13 years ago, and, since then, it’s developed a bit of a dodgy reputation. Environments that amounted to little more than bland hallways, a convoluted plot with a penchant for proper nouns, yet more changes to the battle system, and a dudebro hero whose heart of gold can’t mask his innate annoyingness came to define this awkward entry in the storied series. However valid some of these criticisms might be, they overshadow one of the more complex and important stories in the series, and perhaps even the genre as a whole.

Final Fantasy 13 is the series at its most daring. It isn’t about an evil government or even a power-hungry deity intent on shaping the world in his image. Lighting’s first adventure is something much darker and more insidious – something no other Final Fantasy or RPG has tried to tackle. It’s a case study in how easy it is for those in power to paint one group as “the other” and build a society based on prejudice and what it takes to make things right again.

Underneath the twisty plot and baffling names, Final Fantasy 13 is a story of social conflict and authoritarian regimes that leans heavily on motifs from Final Fantasy 7 (perhaps unsurprising considering the main scenario writer, Kazushige Nojima, also wrote Final Fantasy 7). The world of FF13 has two societies: Cocoon, a floating nation cut off from Gran Pulse, the world below. Fal’Cie are minor god-like deities whose essence power the world, and they shape and direct human life. Some humans come into contact with fa’Cie and get a Focus – a mission from the fal’Cie they must accomplish. These humans are known as l’Cie, and the ruling powers of Cocoon have convinced people that Pulse and their l’Cie are forces of evil intent on overthrowing social order.

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